Entity Inspector
Click any entity in the 3D viewer to select it. The Entity Inspector panel opens automatically, displaying the selected object’s properties and current state.Pose Editor
The inspector includes a 6-field pose editor for the selected entity:| Field | Description |
|---|---|
| X, Y, Z | Position in meters (world frame) |
| Roll, Pitch, Yaw | Orientation in degrees (Euler angles) |
Transform Gizmo
When an entity is selected, a translate gizmo appears at its origin. Drag the axis arrows to move the entity along X (red), Y (green), or Z (blue).Gizmo Behavior
Gizmo Behavior
- Arrows are screen-space scaled to 80 pixels, so they remain the same apparent size regardless of zoom level
- GPU-pickable: axis detection uses the rendering pipeline, not CPU raycasting
- Updates are throttled to 30 Hz to avoid flooding the simulation bridge
Planned Gizmo Modes
Planned Gizmo Modes
Rotate and scale gizmo modes are planned for a future release. The mode selection infrastructure exists but currently only translate is active.
Model Browser
Spawn new models into the running simulation from the Model Browser panel.- Local Cache
- Remote Search
Scan your local Gazebo Fuel cache for previously downloaded models. Results appear instantly with no network requests.
Models are spawned at the world origin. After spawning, select the new entity and use the transform gizmo or pose editor to position it.
Context Menu
Right-click any entity in the 3D viewer to access quick actions:- Focus — move the camera to center on the entity
- Inspect — open the Entity Inspector panel
- Duplicate — create a copy of the entity at the same position
- Delete — remove the entity from the simulation
- Copy Pose — copy the entity’s current pose to the clipboard as X, Y, Z, Roll, Pitch, Yaw